AI Insights · Timothy · January 2022
Top 5 Shooter Games on Android in Belgium Q4 2021
A detailed look at the performance of the top 5 shooter games on the Android platform in Belgium during Q4 2021, based on data from Sensor Tower.
During the fourth quarter of 2021, the shooter game category on the Android platform in Belgium saw some notable performances. Here's a closer look at the top 5 games, based on their weekly downloads, revenue, and active users.
K Sniper - Gun Shooting Games showed a varied trend in weekly downloads, starting with 1.6K in late October and peaking at 11.8K in early November. By the end of December, downloads settled at around 2.8K. The game's weekly active users followed a similar trajectory, beginning at 1.6K and reaching a high of 14.7K in early November before stabilizing around 4.2K by the end of December. Revenue for this game was minimal until mid-December, where it saw a modest increase, peaking at $16 in the last week.
Giant Wanted had a significant spike in weekly downloads, starting with just 139 in mid-November and reaching nearly 10K by the end of the month. This was followed by a decline, ending the quarter with 2.9K downloads. Active users mirrored this trend, starting at 128 and peaking at 11.9K, before dropping to around 4.3K. Revenue for the game saw a gradual increase, reaching $16 in mid-December.
PUBG MOBILE continued to be a strong performer. Weekly downloads were relatively steady, ranging from around 1.8K to 3.7K throughout the quarter. Active users remained robust, starting at 27.7K and peaking at 32.3K in mid-November. Revenue showed a significant increase, with notable peaks of approximately $28.8K at the end of September and the end of December.
Shot Factor experienced fluctuating weekly downloads, starting at 20 in mid-October and peaking at 7.9K by the end of the month, before stabilizing around 2.2K by the end of December. Active users followed a similar pattern, beginning at 12 and reaching a high of 8.9K, then settling at around 4.3K. Revenue for this game was minimal, with small peaks of $15 in late October and $9 in the last week of December.
Critical Strike CS: Online FPS showed consistent growth in weekly downloads, starting at 632 in late September and reaching 4.8K by the end of December. Active users followed an upward trend, beginning at 3K and peaking at 13.9K in the last week of December. Revenue for this game saw fluctuations, starting at $153 and reaching $388 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.